Edges

This article contains any relevant homebrew rules changes to the edges system within the Savage Worlds Deluxe Explorer's Edition core rulebook.

Pre-Requisites
When an edge reads that it requires a minimum die type of shooting, any type of shooting is adequate to fulfill the requirement. Edges that specify the type of shooting (either longarms, automatics or sidearms) require the minimum specified die type in the specific skill type.

Half Priced Edges
On page 47 of the rulebook the advancement rules read that a player may select 1 edge per advancement. This will now read that a player may acquire most edges for 2 skill points while some may be acquired for 1 skill points. The edges that require 1 skill point are referred to as 'half priced edges.'

List of Half Priced Edges
The following edges from the base rulebook are half priced, either because they aren't great, aren't used often, or are merely unbalanced and not worth the investment of a full advancement.
 * Fast Healer
 * Dodge
 * Improved Dodge
 * Giant Killer
 * Steady Hands
 * Tactician
 * Ace
 * Acrobat
 * Champion
 * Scholar
 * Woodsman
 * Strong Willed
 * Liquid Courage
 * Healer

New Edges
The following edges are new edges created to compliment the new partitioning of shooting skills.

Extra Known Language
Requirements: Novice, Knowledge d6+ You may choose another language for your character to know. (1/2 cost edge).

Wave Fire
Requirements: Seasoned, Shooting (automatics) d4+ When firing a machine gun using suppressive fire the full-auto penalty is ignored and enemies are damaged on spirit rolls of 1 and 2 as opposed to just on 1s

Battle Master
Requirements: Veteran, Fighting d8 Character ignores outnumbering penalties when in close combat.

Grappler
Requirements: Veteran, Martial Artist Character adds +d6 damage when entangled with an opponent and attempting to damage the opponent

Point Man
Requirements: Veteran, Shooting (longarms) d6, Vigor d6, Strength d8 "Take your quartermaster's saw and lop 8 centimeters off the front. It's a close in weapon, use it as one" - Removed segment of the Latherian Infantryman's Manual. Author Unattributed. A character may use a shotgun in melee combat as they would a pistol.

Desperado
Requirements: Veteran, Shooting (sidearms) d6 When using a revolver the character subtracts 2 as opposed to 4 when making a rapid attack. (1/2 cost edge)

Headhunter
Requirements: Veteran, Shooting (longarms) d8 +2 to called shots when firing a single shot.

Commando
Requirements: Veteran, agility d6 Character may forgo the bonus to hit and instead target two seperate targets with two seperate shots as if they were firing automatic fire without the full auto penalty when making a double tap action. (1/2 cost edge)

Will to Live
Requirements: Novice, Spirit d6+ Character ignores the "golden hour" with respect to wounds. (1/2 cost edge)

Mobile Gunner
Requirements: Veteran, Strength d10, shooting (automatics) d6+ Character can ignore the snapfire penalty for machine guns when firing on the move.

Special Weapons
Requirements: Novice, Shooting (longarms) d6 Choose one exotic weapon. This edge only applies to that exotic weapon. A character with this edge may fire that exotic weapon without any penalties using their Shooting (longarms) skill. This edge may be taken more than once. (1/2 cost edge).

Forbidden Edges
The following edges are not technically banned, but are difficult to roleplay and engage with mechanically for most if not all players (or are too powerful). Therefore I am requesting that any players wishing to take them consult with me first and present sound and good reasoning why they should take these edges.
 * Noble
 * Connections